international_ Game spending by US players fell 11% to $4.3 billion in June 2022 from the same period last year, NPD reports.
Analyst Mat Piscatella noted a decline in spending reflected in other areas of content spending, while “spending on hardware and accessories also fell.”
Overall, spending in the first half of 2022 totaled $26.3 billion, down 10% year-on-year. Looking at the June rankings, Elden Ring once again takes the top spot and remains the top-selling game for the first half of this year.
“Elden Ring was at the top of dollar sales for the first four to five months in the market,” Piscatella said. After launching the Overwatch 2 beta at the end of June, Overwatch has returned to the monthly rankings at number 5 – the first time Blizzard’s title has entered the rankings since 2019″.
There are several new entries in the rankings, including Mario Strikers: Battle League at No. 3 (though Nintendo doesn’t share digital sales data), F1 2022 at No. 12, and The Quarry at No. 3. position number 19.
In terms of hardware, sales fell 8% year-on-year during June, to $371 million, and fell 9% during the first half of the year, to $2.1 billion.
PlayStation 5 generated the highest dollar sales of any video game hardware platform in both June and the first half of 2022, while the Switch led both time periods in terms of unit sales. .
Here are the 10 highest-selling games in the United States in June 2022, data provided by NPD Group:
1. Elden Ring2. Lego Star Wars: The Skywalker Saga3. Mario Strikers: Battle League*4. MLB: The Show 225. Overwatch6. Mario Kart 87. Nintendo Switch Sports*8. Kirby and the Forgotten Land*9. Final Fantasy VII: Remake10. Minecraft
In a survey, when asked who are the top companies involved in the metaverse, gamers said Meta (73%), Epic Games/Fortnite (27%), Roblox (21%), The Sandbox (15) %) and Niantic (10%).
“Through this survey, we found that while the development of the metaverse is still in its early stages, US gamers have seen the technology potentially expand the range of possibilities in the game.” – Nicolas Avila, Managing Director for North America at Globant, said. “As knowledge of the metaverse and what it is capable of becomes more pervasive, we look forward to seeing this spread to more people across industries.”