Just released the new version, because of a game error, Riot Games has turned the Teamfight Tactics into a stage for the “Mage Kings” to compete.
In update 12.13, the squads revolving around the Tribe/Mage-type suddenly “won the throne” and became extremely powerful in the Teamfight Tactics. According to many gamers, the main reason lies in the fact that the “imba” Tribes/Types in version 12.12 have been reduced in strength in this update, in contrast, the generals and Tribes/Systems played with magicians are. slightly increased in strength.
For example, Vladmir received a starting mana boost from 0/70 to 20/70, which helped the mage launch his abilities early and heal more than before.
However, all of the above is not the main reason, because what helps the magician to be trusted by “family members” is because Vladimir has a game error.
More specifically, not only does Vladimir get an extra 20 mana to start with, but the Red Death has a game bug that gives him 20 mana per hit – similar to a free Shojin early game. Thanks to that, Vladimir only needs 3-4 attacks to launch a skill once, if he is paired with resistance equipment and activates 3 mages, defeating Vladimir in the early game is impossible. . Some gamers even use Vladimir to go straight to level 9 without needing to change any other tank.
Plus the fact that Vladimir is a general Thuong Long, can be combined with “combo” Nami and another mage to maximize recovery and “hack money”. Thanks to that, a lot of gamers are choosing Vladimir as well as the mage squad to keep the blood at the beginning of the game, keep the winning streak, level up and optionally choose the right squad according to the upgrade core, equipment as well as the general roll.
See also: Teamfight Tactics: Seeing gamers go up 5 money and 3 stars is too easy, Riot deletes ‘error’ items, saving balance