international_ Supercell’s founding team originally consisted of only 6 people and was founded in 2010 with the goal of building games over many years.
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The Finnish studio’s first game came from Warcraft. At the time, Facebook and web games were very popular, so the team hoped to reach a wider user base by adding more social functions.
Ilkka Paananen mentioned in the interview: “Although mobile game platforms were around at the time, it was clear that Facebook games were more attractive at the time, so we did made an MMORPG called Gunshine and released it on Facebook and the web platform.”
Although Gunshine was liked by a large number of players, it did not live up to the team’s expectations. They argue that this cannot be the game that players have loved for years. By the second half of 2011, Facebook was no longer the ideal gaming platform, and they turned to mobile platforms, especially iPads.
Supercell chose to “encroach” into the field of mobile games, and at the same time develop 5 mobile games at the same time. The Clash of Clans project was launched two months later.
Over the course of 10 years of Clash of Clans, perhaps it is particularly noteworthy that the Android version is “long out of date”, so there are a large number of clones of this game on both iOS and Platforms. Android platform. When it comes to this, Ilkka Paananen (CEO of the company) said it was a team decision.
“Our games all made the top 10 grossing iOS games in the US at the time. Clash of Clans won first place. However, that time, we felt that the game was still incomplete. The game is always in need of continuous improvement. We still have a lot of things to add to the game,” said the CEO.
If the Android version is released too soon, the product will definitely affect the development of in-game functions. This decision really requires a lot of patience.
Clash of Clans is gradually gaining more Android players. When the version was released, the game quickly became a hit on the Android platform. The success of Clash of Clans can be said to be unprecedented when representative Ilkka Paananen said that the MAU game has surpassed 250 million, an unimaginable number.