In the mid-2000s, Nintendo almost dominated the handheld game industry thanks to its weapon of destruction NDS and a series of top games. The PSP thanks to Sony’s relationship with many major game studios at the time, had extremely strong shields to not fall. One of those shields has to be Final Fantasy VII: Crisis Core, the prequel to one of the greatest JRG titles Square Enix has produced. The Crisis Core version at that time made a very strong impression when it skillfully combined the fast, fast-paced Hack ‘n’ Slash gameplay with a deep storyline and top-notch graphics of the PSP at that time. But now, after many years, enjoying this game is no longer as easy as before and the game’s graphics are no longer very trendy, so after the success of the FFVII Remake, Square Enix decided to remake it. the game above with the new name Crisis Core -Final Fantasy VII- Reunion. And loyal fans feel extremely lucky because this game has been done extremely well by Square Enix.
Crisis Core -Final Fantasy VII- Reunion is not so excellent but still enough to satisfy the fans
Crisis Core -Final Fantasy VII- Reunion, retains the original story as you will play as Zack Fair, a passionate and somewhat arrogant young man who dreams of climbing the new ladder in his career as a soldier. hire (and become a true hero) in the ranks of SOLDIER, a military group affiliated with the energy company Shinra. But his dream was quickly shattered when he and his teammates tracked down Genesis, one of the people who betrayed the parent company when he discovered many dark secrets. The plot of Crisis Core -Final Fantasy VII- Reunion may now be all too familiar, even a bit simple compared to many requirements right now. But basically the game’s plot still fulfills the task of creating playgrounds for gamers, creating a stage for them to understand more about the characters and then love them more. Or what I appreciate most in this prequel is creating a strong bond between the characters, thereby creating a deep empathy for their situation.
When it was a handheld game, Crisis Core had to split itself up to keep the PSP from being overloaded. The game is divided into 10 main regions, with a duration of only 1-2 hours to complete for each chapter. Most of the time you just need to move from one point to another and then choose whether to rush into battle or not. Intertwined with them are breaks where you are tasked with exploring the surrounding areas to understand more about the world and receive additional side quests. Each of these areas is also arranged with a number of hidden chests that require you to be a little sharp to discover. This linear gameplay may not be suitable for most of you who like western role-playing genre due to its lack of freedom, but this is a traditional dish for JRPG fans so the review here Whether it’s strong or weak depends on which genre you like more. Crisis Core -Final Fantasy VII- Reunion’s combat mechanics still focus on the Hack n Slash style, but don’t let the first tutorials fool you into thinking that just spamming a hit button is enough to get you through. screen. Because you also have to regularly change skills and spells to exploit the enemy’s weaknesses, otherwise, Zack’s release is a common occurrence.
The game has made many improvements in terms of visuals and effects
Referring to Crisis Core without mentioning DMW – Digital Mind Wave is a huge omission. For those of you who are playing the game for the first time, this will be a Slot-type game machine, above there will be a lot of numbers and pictures of the characters in the game. If you’re lucky, besides providing many beneficial buffs, this mechanism also helps you launch Limit Breaks or summon spirits to launch landslide attacks. Besides supporting combat, DMW also supports you a lot in upgrading your materia of the same level. Many times this mechanism of chance will make you want to go crazy, but there are times when they will make you feel extremely excited because of your luck.
It’s a remaster itself, but Crisis Core -Final Fantasy VII- Reunion has borrowed a lot of resources from the FFVII version, so the game’s graphic quality is no different from a Remake version. But if you’re observant, you’ll still occasionally notice some minor graphical errors like characters with transparent eyes or models that work as they should. If those errors don’t bother you, the image of fighting Ifrit in the heart of the volcano, or when Bahamut Zero plays with great skills will surely make you gasp. The sound is not debatable when Square Enix has reused a lot of the songs they remix to make them feel both fresh and familiar enough to keep you immersed in the adventure for hours.