Putting faith in Malphite in the main role will never disappoint DTCL players, but the condition is to have a Rock-hard Core.
Meta DTCL basically did not change too much after updating to version 13.5. Most players still prefer 4-money carries, so cheap pieces like Malphite there will be less competition, so 3 stars is much easier.
Moreover, the spawn rate of Malphite’s Rock-hard Core is also very high because the player has up to 4 hero core rerolls. This is an upgrade that allows Malphite to play the carry role with abundant damage instead of being a pure tank. In particular, this unit will clear the enemy team quickly when combined with Gai Armor and Bao Thach Gloves.
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Using Malphite as a mainstay in the current TFT is not a bad choice when it can provide both rigidity and effective damage ability (thanks to the Rock-hard core). This unit is completely capable of countering teams – comps cause physical damage.
Guide to deploying the main Malphite squad
Early game: All Malphite units in the shop should be purchased. After that, def blood by adding ‘delicious – nutritious – cheap’ Gladiator units like Renekton, Blitzcrank. At level 5, it is possible to aim for 3 Superman (if possible) to give the squad more damage.
Mid-game: Don’t forget to buy high value Mascot units at this time. No equipment is needed, but the player’s squad still possesses a large amount of recovery if it reaches the mark of 4 Mascots. The Mascot Seal can be paired to Lee Sin to reach the 6 champion mark.
Equipment: – Malphite: Gem Gauntlet, Thorn Armor, Hextech Gun Sword.
Technology Core: Hard as Rock is the most important core. In addition, Malphite can also deal effective damage with cores that provide Mascot seal or mana regeneration.
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