These are 3 areas that are ‘forgotten’ by players in the current season 9 DTCL because of the extremely low selection rate that ‘reaches the bottom of society’.
These are the three regions with the most ‘modest’ players in DTCL season 9, let’s take a look at which locations they are!
Trại Stillwater – 0.9% pick rate
In the plot of League of Legends (LOL), Camp Stillwater is considered a prison for criminals of the two cities of Piltover and Zaun. In DTCL season 9, the Tech Core as well as the effect of this area will not appear in the match.
The reason why Camp Stillwater Falling into this ‘forgotten’ state is because the Tech Core can’t decide the gameplay. The Legends in TFT season 9 all provide the most optimal LCN for players to freely choose the lineup. At Camp Stillwater players do not choose this, so they will easily get lost. So they chose to completely ignore the area.
SEE ALSO: TFT: Strange error – 4-star general suddenly disappeared from the squad, confusing players
Sacred Light Shield – 0.9% pick rate
In the world of the Holy Light Shield House, gamers will receive an item called Crown Demacia, This item gives a champion’s attack stats or healing effect. This stat will change dynamically, depending on the champion’s position in the squad. This is a big advantage for gamers, however, there is only one minus point of this Holy Light Shield area that makes everyone ‘shake their heads’ is if the general is holding the equipment on is defeated, then the player.
Equipment stats Crown of Demacia This is also considered to be not as good as other items, not only that, choosing this area also has to exchange for the price that when the equipment-ranged general “flies” the player is forced to lose. Therefore, few people dare to choose to take this.
Garbage – 1.1% pick rate
Finally, in the current roster we have the Garbage area, the biggest reason why it’s dropped on the ‘picky player list’ is because it provides an effect that is the exact opposite of what you’re used to. chess players. Specifically, players will have 3 more gold per round, but in return they will not receive any income.
This effect makes it pointless to hold gold for profit, and the economic game in the game is completely turned upside down. After all, keeping gold for profit to make a profit on the amount of gold in TFT is extremely important and it has become an inseparable way of playing for veteran gamers for a long time, so the community players decide not to touch this area because it causes them to change their familiar way of playing.
SEE ALSO: DTCL: Discovering a unique lesson plan – Akshan Freljord Carry
In general, the three regions mentioned above are having an extremely low selection rate due to providing effects that make players unhappy. So in the future, Riot needs to edit these ‘tunnels’ to maximize its benefits, giving players more reasons to use them in each arduous climb!
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