Faker pointed out the serious problems that Riot Games must deal with if they want League of Legends to pass the “test of time”.
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Considered by the community as the greatest Esports player in the history of League of Legends, Faker continues to present himself as an ideal role model for professional players to follow. For the same reason, Faker’s thoughts and views about League of Legends and Esports are of great interest to many fans.
In a recent interview, the Demon King had extremely candid sharing about “the existence of League of Legends in the future”, the mistakes of Riot Games in 2022, the difference between Esports and traditional sports. …
First, Faker said about Esports: “If you ask me, what is the most important thing about sports? I will answer, satisfying the needs of the audience watching. Esports happens to be a version of competitive entertainment that is enjoyed by a wide audience, especially audiences in their twenties.
Of course, we have grown relatively to be able to arouse excitement from the audience like traditional sports. Compared to football, League of Legends is still very new. We have also seen the rise and fall of many other esports in the past decade.”
Besides, Faker also talked about the existence of LCK as well as League of Legends in the international Esports village: “The biggest reason why I believe League of Legends will stand the test of time is the genre of League of Legends. League of Legends is a moba game, each match is constantly changing and taking place in different ways. This aspect of moba games can continue to delight audiences. So LoL will continue to exist for many more years as long as there are no external “problems” in the future.”
Soon after, Faker expressed his annoyance and talked about the “problems” that League of Legends is facing:
“First of all, I will point out the biggest difference between Esports and traditional sports. It’s privately owned Esports. The company that develops the game, sets the rules for its Esports, the tournaments will have to follow those rules. That’s why the company has to be even more cautious when it comes to making rules or solving game bugs.
For example in the match against HLE, whatever the reason, we were leading 5-0 in game 3, but we had to remake the game. Of course, as players we were angry. On the other hand, there are fans watching out there, if the chronobreak happens for a reason the audience doesn’t understand then it will reduce the audience’s interest in Esports. They may feel frustrated.
What frustrates me the most is that, in 2022 there have been three particularly severe cases.
First, in the spring, in the game against DWG KIA, we had to focus on early game strategy, but a series of unfortunate things happened. As a result we had to chronobreak and the pause time became extremely long.
Second is that at MSI, they ruined the integrity of the tournament with ping issues. Not only that, RNG also had to replay a series of matches like the situation that T1 encountered.
The third is that in the recent match against HLE, such cases can only happen in Esports and not in traditional sports. So the question “Will League of Legends pass the test of time?” will be responded to based on the speed at which these incidents are handled.”