Faker thinks that the current solo rank game is just about snowballing to death, not flipping the bet anymore. Interesting statement.
In League of Legends, falling into the chain of climbing ranks is not strange for any gamer, even a person who is considered a living legend of League of Legends as Fake must also go through a series of continuous red lights.

Faker expressed his boredom about solo rank, commented on an interesting sentence
Accordingly, once you fall into the chain, no matter how hard you try or have godly skills, you can’t bear it anymore. This problem has led many people to think that the current system of ranks is problematic.
Recently, Faker had time to reflect on his losing streak and he suddenly voiced the conclusion that: “The current solo rank is too one-sided”. Specifically, according to the current Faker solo rank, there are too many factors that make the game one-color, just looking at the laning stage to know which team won/lost:
“1 – Game mechanics encourage snowballing, resulting in the winning side having more of an edge to the finish.
2 – There is an issue with the hidden MMR point system (resulting in the fact that players in solo Q are often not at the same level)”.

Even the core player of T1 said that climbing ranks is no longer as fun as before: “I feel that the current rank does not bring any joy. Remember in the past, even when I was losing lane, The game will still be in the balance, you still have a chance to flip the bet to the end. I never see matches like that anymore at the moment, and that’s the main problem with soloQ.”
In the end, he concluded: “Is it possible that the turret bonus has clearly polarized the game? (increasing too much advantage for the winning side). Or is the tank update making everyone feel so bad that it is difficult to flip? ? Or is it simply a problem with the matchmaking system? Or is it all of the above combined.”
Looking at the fact that gamers also realize the mechanism of Dragon buffs, Messengers, armor bonuses and Baron buffs late in the game, just need to adjust the array in the laning stage, there will be no more opportunities to flip the bet, when the opposing teams are very strong with each big goal in dispute.

The loss of map control will also lead to a shortage of farm leading to the loss of jungle monsters and slowly, even if you avoid fighting, one side will gradually lose breath and end up being bulldozed into the house by the opponent.
There are no more fighting scenes, only decided by a few shining stages like before, but the gameplay gradually becomes more industrial when the success of the whole team will also depend on your Forest showing up to the opponent. how much.
Faker’s opinion is currently receiving the attention of fans because he is a legend who must speak up anyway. Perhaps Riot Games will have to listen and sit back to see where the game’s mechanics are having problems.
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