Final Fantasy 16 won’t be an open world game like its predecessor, but it will also be able to avoid the problems FF15 has.
Final Fantasy 15 is certainly flawed, and many of its downsides come from its world size.
Final Fantasy 16 is one of the community’s most anticipated titles of 2023, a year where many major AAA titles were released. Square Enix fans in particular have a lot to celebrate, but gamers waiting for another big open world title in the Final Fantasy franchise will be disappointed as the sequel will be a story. more linear. The gaming industry is moving towards more expansive levels, but that’s by no means the only winning formula and Square Enix will try to prove it with the next game in the popular JRPG franchise Final Fantasy. .
Final Fantasy 7 Remake proved that a high-budget title can be linear, and the gaming community still praises the stunning rendering, great combat mechanics, and top-notch reinterpretation of a story. and past favorites. Final Fantasy 16 will probably attempt to do this again, as time constraints limit the overall scale of the project. However, that may also have helped the game avoid dangers, since Final Fantasy 15’s open world has problems and Final Fantasy 16 will easily follow that same path, making the game controversial as humans. its predecessor. Final Fantasy 15 is certainly flawed, and many of its downsides come from its world size.
What did Final Fantasy 15 do wrong?
The player either has to drive with poor mechanics or has to walk, but both are equally frustrating, so when the gamer goes to the mission marker on the map, it’s more like on duty than an adventure.
Despite offering great characters and beautiful soundtracks, Final Fantasy 15 was well received with controversy upon release in November 2016. Noctis, Gladiolus, Prompto, and Ignis are all very good characters. It’s great and the relationship between them makes up for some of the game’s best moments, but its story is a lot of confusion and the world it’s set up in is cumbersome to explore. The Regalia is a gorgeous car but the driving mechanics are disappointing, and the world is too big to give up on the car entirely. The player either has to drive with poor mechanics or has to walk, but both are equally frustrating, so when the gamer goes to the mission marker on the map, it’s more like on duty than an adventure.
This makes stumbling upon the stunning Lestallum or the majestic Disc of Cauthess all the more boring. In games like Horizon Forbidden West, The Legend of Zelda: Breath of the Wild, and Elden Ring, much of the experience is about journeying between destinations, finding random elements that lead to a complete path. other. Final Fantasy 15’s open world is too big and empty to pique the player’s curiosity, and so the fact that its sequel will be a more linear story should alleviate some of the worries of the players. who doesn’t like to explore the open world of Final Fantasy 15.
Final Fantasy 7 Remake has avoided the problems of FF15 by making the game linear
Final Fantasy 7 Remake abandons the open-world level design entirely, and that’s its strong point.
In stark contrast to Final Fantasy 15, Final Fantasy 7 Remake doesn’t even attempt to create a massive open world, instead focusing on character development and world building in a non-permissive gameplay format. Lots of places to explore. It may have only included the Midgar segment of the original, but it does so in a way that never feels restrictive. While there’s no word on how Final Fantasy 16 will unfold, it’s likely to be closer to Final Fantasy 7 Remake than Final Fantasy 15, which could be the best for the series.
Eos is very different from Midgar, Midgar may be more restrained than the open world of Eos, but it has more atmosphere and is not as bland as Eos. Final Fantasy 7 Remake abandons the open-world level design entirely, and that’s its strong point. That’s because world influences are incorporated into the storytelling and character’s journey. Eos of Final Fantasy 15 has a much softer tone and prioritizes the exploration and epic of the adventure itself, but doing so introduces some gameplay and level design blunders.
Final Fantasy 16’s linearity is a strength
Final Fantasy 16 is likely to be a strongly story-focused experience, so the linear level design puts it in the best position to tell its story in detail.
While there are many games that use the open world formula, not all AAA games have to have an open world. It’s a great way to show off the scale of the game and offers players plenty to do and explore, but while the vast landscape offers a few advantages, there are some significant downsides such as lack of story focus and less emphasis on cutscenes. Final Fantasy 16 is likely to be a strongly story-focused experience, so the linear level design puts it in the best position to tell its story in detail.
Final Fantasy 15 implements linearity in several places, and the quality is inconsistent as a result. When the player arrives in Altissia, the game becomes a more story-centric experience. It’s a change that helps develop the characters and story, but as chapter 13 begins, linearity becomes Final Fantasy 15’s biggest weakness because its open world is suddenly… thrown away. pass away. The result was a game that was controversial as many people completed the game because of the opposition it created. Final Fantasy 16 offers linearity which means it can evolve in the format it chooses.
Final Fantasy keeps changing
Powerful diamonds, chocobos, magic, memorable characters… have always been staples of Final Fantasy, but at the level of construction and mechanics, Final Fantasy is in a state of flux.
Although the series has been around for a very long time, Final Fantasy has completely changed in many directions with each new installment. Powerful diamonds, Chocobos, magic, memorable characters, and more have always been staples of Final Fantasy, but at the level of construction and mechanics, Final Fantasy is in a state of flux. Noctis’s story is perhaps the most open-world game the series has ever had, and while it’s a very welcome bravery effort, there are too many mistakes that prevent it from becoming a great game. .
It might be a little uncomfortable for us to learn that Final Fantasy 16 won’t have an open world, since an open world Final Fantasy game is still something that sounds great, but the benefits that linearity provide The calculation brought to avoid the mistakes of Final Fantasy 5 cannot be ignored. Linearity isn’t a bad thing, it stimulates tighter storytelling and allows for more creative power to be put into the atmosphere and tone than creating a diverse and easy-to-explore open space. Both paths fit the mold of Final Fantasy, but using a more restrained format like Final Fantasy 7 Remake will certainly ensure that Final Fantasy 16 doesn’t fall for the same mistakes as its predecessors. it when released six years ago.
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