With so many areas to explore in Final Fantasy 7 Rebirth, there’s a very high chance the game becomes an open world genre.
A few details have been revealed about the upcoming JRPG Final Fantasy 7 Rebirth, also known as Final Fantasy 7 Remake part 2. The gaming community has seen some short trailers about the gameplay, as well as some interviews from the creators that shed some light on what we can expect from the game. Those details suggest that core elements of the original game will all be present, but the order in which things unfold may vary slightly. The big question that remains is how linear the story will be. In a game that will need to cover multiple areas like Rebirth, a linear story might not be necessary.
The events of Final Fantasy 7 will bring a large world open to the player after the Midgar part of the story. Seeing the world map for the first time can be overwhelming for players, up until that point, gamers are used to being inside the steel walls of the slums. Based on the original, there’s a lot with the entire map to explore, players can experience events in different orders, and party members can join as Yuffie or Vincent Valentine complete. All can be missed depending on where the player goes and what they choose to do. This adds to the thrill and replayability, with many gamers wanting to come back and experience things differently the second round. Due to the complexity of the story involved, Rebirth should follow suit and eliminate the linear story altogether.
Final Fantasy 7 was made for the open world
Final Fantasy 7 Remake is a fairly simple and guided game. Since the entire game only covers the Midgar area of the story, which is the only linear part of the original Playstation classic, it’s an extremely linear experience with very little room to explore.
In terms of the story it will likely tell, Rebirth couldn’t be more similar to Remake. Instead of just one city, the story will most likely span multiple regions from the world of Gaia, from Theme Park Gold Saucer to the seaside town of Costa Del Sol. Producer Yoshinori Kitase has confirmed that FF7’s locations and key plot elements will be present, but not necessarily in the same order. While it’s clear that changing the order of positions can significantly affect the story, it’s easy to see how this can outperform a non-linear progression path. If Final Fantasy 7 Rebirth implements an open world for gamers to explore freely, each gamer’s story may be different.
How much of a challenge the game will pose for veteran RPG players may also depend on whether it’s open world or not. Another linear experience will mean fighting monsters and bosses in a particular order. This means that if the player encounters a difficult boss like when he encountered the Hell House boss in FF7 Remake, there will be nothing to do but keep trying. An open-world format will give players the opportunity to temporarily explore and seek out other challenges, until they are better prepared as demonstrated in FromSoftware’s Elden Ring. Giving players the freedom and choice to approach challenges in different orders will ultimately make the game more accessible.
Linear plots can have their advantages
The original FF7 story is one of the most carefully crafted in the industry. There are some key moments in Final Fantasy 7 that gamers won’t be able to wait to experience again and it’s completely unknown how many areas Final Fantasy 7 Rebirth will cover, given the fact that it’s the second game in the series. game trilogy. FF7 Remake covers less than 20% of the full story, so there’s still a huge amount of area to explore. While there’s no denying that FF7 Remake has been extremely warmly received by both fans and critics, one of the few criticisms it has received is due to the linear nature of the experience. Aside from side quests found in the slums and returning to previous areas to engage in mini-activities that aren’t part of the main story, the game doesn’t really give the player a chance to explore. Midgar comfortably.
However, there is a case to be made for linear stories, and they are certainly not without their merits. Small spaces for side quests often lead to a tight, engaging story that keeps players invested. This is certainly the case with the FF7 Remake, and it also seems to be the case for the upcoming Final Fantasy 16 which features a more personal story than previous games. If Final Fantasy 7 Rebirth used the linear option, it would certainly still tell a rich, detailed story that would probably leave fans satisfied. But in the end, because the vast world is making gamers eager to explore, linearity will hinder the player experience.
Whatever path Square Enix decides to take, gamers probably won’t have to wait too long before finding out the answer. In the coming months, fans can expect more announcements and updates on Final Fantasy 7 Rebirth’s progress, and more details on the game’s gameplay and story. With events unfolding, these games promise to be an unforgettable experience for Cloud and his friends.
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