Over the course of many versions with many expansion maps and an impressive limited event map, you will almost forget the existence of this lackluster map.
Genshin Impact has a very frequent update schedule and in some versions the game will introduce limited event maps only available in that version such as the Golden Apple Islands. However, do you still remember that Genshin Impact once had an event map that appeared right on a permanent map that was released in the game that until now, gamers sometimes almost forgot about the event. Its existence?
This event map is the same Enkanomiya map that appeared in Genshin Impact 2.5 with the event of the Three Realms Gate Ritual. This can be said to be one of the highly appreciated events in terms of content in Genshin Impact. However, for some reason, the permanent map itself and the limited event itself have difficulty leaving an impression in the memory of fans. Unlike the Golden Apple Islands, which only appear in the summer every year, the Three Realms Gate Ritual is only available in version 2.5, giving gamers the opportunity to learn and discover the secrets buried in the land of Enkanomiya.

Enkanomiya is one of those maps that leaves a huge impression on gamers who love to learn the stories and secrets hidden deep within it. Considered as one of the first sites to provide a lot of documents and information about the old world of Teyvat, where even Thien Ly has not yet appeared and is said to have been inspired by ancient Greek culture. great in real life. With such potential in terms of plot and investment in content, Enkanomiya should have been a map that left a lot of impressions for top gamers in the game, but no, it became a map where but gamers only come to dig up all the bonus chests and world quests and then turn away without saying goodbye because they have no reason to come back here.

The main reason for this is probably because Enkanomiya is just an expansion and whether it belongs to Inazuma or not is inherently controversial. Many users have suggested that they can use the Lightning Treasure Hunting Compass here so it must be Inazuma, however the history of the land shows that it existed even before the Magic God War and Inazuma. appeared and now there is no trace of human existence in this place and it doesn’t even have a picture of the Seven Angels, so it is very difficult to say that it belongs to Inazuma.
However, back to the main topic, unlike Deep Rock – Underground Mine, Enkanomiya itself may contain too many secrets, along with the gloomy scene, the inconvenience of having to constantly wait. Waiting for the transition when switching between White Night and Black Night can be the main reason why most gamers don’t keep much of an impression of this area.

Although the potential for the story of Enkanomiya exists a lot, the way it conveys may not yet reach the player even though Genshin Impact has launched an event for players to experience and explore but The number of players who have no interest in learning about historical events in the game is still too small and the event is a limited edition event so those who come later or have missed it will not have the opportunity to participate. learn more.
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In addition, existing in the Deep Rock – Underground Mine are Dark Empty Shell enemies and the Dark Serpent Knight, these are enemies that provide materials for certain items in the game so basically As gamers will still have a reason to come back. Meanwhile, the only reason why players who have reached 100% Enkanomiya exploration can return here is probably just to get breakthrough materials for characters like Yae Miko and Shenhe in the position of the world boss. Deep Sea Dragons. But what if they don’t own these characters? There’s no reason to go back, of course.

Overall, Enkanomiya is still a very well built map, potential storyline, good soundtrack,… But perhaps Genshin Impact should release an event in the future where players will have the opportunity to return to Enkanomiya to stimulate interest and motivation for them to return to this map instead of making a permanent map for gamers to dig through all the chests and then go away without returning. quantity, you can’t reduce the load or remove the map. And above all, designing the stories that come with the potential map and then leaving it there is really a waste that no player wants.
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