God of War Ragnarok was born under tremendous pressure when it had to maintain the reputation of a big IP, and had to shoulder the responsibility of stimulating gamers to buy PS5. But fortunately our god of war has smashed it all to once again give players more than 20 hours of gameplay with many mixed emotions.
Although I was lucky to touch this masterpiece on the first day of its release, the journey of the father and son Kratos kept me for a long time, partly because of passion, partly because I wanted to have the most accurate assessment when I was born. The whole game is like a one take movie, once you touch it, you have to play until you can see all the attractions. God of War Ragnarok will continue to write the unfinished plot from the 2018 version, at this time the father and son’s affection has become much closer than before, but when they overcome many dangerous situations or even when Atreus Entering the rebellious age with the desire to express themselves, it is clear that the father and son still need to learn a lot more from each other. Things became more urgent as the threat of Ragnarok approached, making Atreus the target of many different forces.
If in the 2018 part of the game’s plot was built very well, stepping into this version of God of War Ragnarok has also been upgraded a lot, especially in expressing the inner feelings of the characters. Typically, Kratos in the original parts mostly just screams, slashes and slashs (very rare moments like the end of Chain Of Olympus), then in this part after a long time with Atreus and Mimir he Be more open to those close to you. One thing I especially like about this version is that the producer has been very subtle in inserting many different situations for Kratos to share more about his past (something he very rarely does before). , this makes me both happy and sad, mixed with a little bit of anxiety. Happy because I can review many memories from the first game versions, sad because I regret many memories that are far away. Worrying is that this is quite similar to a Death Flag when the characters often remember their past before leaving (and what the outcome is, please play the game for more details). These shared scenes will often take place during the dives of the journey, and it is not only Kratos who monologues, the other characters also share many things about his past. Sometimes these shares open up side quests that the game builds so well. They are not too much in quantity but each mission is built, invested very carefully and has a very good connection to the main storyline (no war god has to deliver goods, or run errands).
After the release of God of War Ragnarok, there were many opinions that this was just a small upgrade compared to the 2018 version. Especially for the opening paragraph, many gamers rated the epicness as not equal to the senior version. . But in terms of plot, character building, I feel this opening is extremely carefully built and exudes Thor’s mettle, Odin’s cunning. In more detail, we can pay attention to how the camera placement of this part changes a lot, if the first part tries to recreate the one take technique in the cinema, in part 2, they use this technique more proficiently. when there are many moments they use wide angles to show the vastness of the scene. The arrangement of characters in a frame is also carefully calculated so that you can understand their feelings and personalities in that segment. The upgrade in the use of Camera also makes the battle system in God of War Ragnarok more interesting and attractive because all of Kratos’ attacks prove to be very powerful (this is even better than a lot of things). thanks to the trigger system of DualSense), the button system is simple but still enough for you to perform spectacular combos. You also don’t have to worry about the lack of opportunities to show off your skills as the game offers a variety of new and old enemies to give you plenty of opportunities to show off (though none as big as this one). old brother Cronos). On these occasions, if you pay close attention, the combat system is not exactly the same from the 2018 version as many people say, but has been tweaked to be faster, more compact and more intense, this comes with a new system. The small result is that many gamers think the game is easier than the previous part. Thanks to this change you now not only have to try to remember how to execute the moves, but you also have to draw a clear diagram of how to combine them for the best effect, which is absolutely essential when you play. on high difficulty. In God of War Ragnarok Aterus no longer simply plays the role of a companion, but sometimes takes up Dad’s Spotlight, and the role of companion will be taken on by many different characters. Each of them has strengths, weaknesses and different attacks, making changing support not only changing a tail but also changing your fighting style. Santa Monica has put a lot of thought into this game to make it as perfect as possible, there is almost no point in the game that is considered redundant. The visuals are really not exaggerated when this is the most beautiful game on PS5 that I have ever played with a very high level of detail from the skins of the characters, the textures of the objects, the lighting effects, etc. are taken care of every pore, every scar on the character’s body, but to see this you need to leave Midgard because now under the bright light of the sun all new details are exposed. display. The sound is equally top-notch from the voiceover, Thor’s powerful but sad voice, Odin’s sinisterness (I’m still shocked by his visuals), or the scenes of Freya makes me feel like I’m watching a movie, not playing a game. Each world in God of War Ragnarok is not only different in appearance but also feels inside from the cold, gloomy, scary silence of Midgard to Asgard, which looks safe from the outside but dangerous inside. coincide. All blend together to form a masterpiece that Game4V thinks you should try as soon as you have the opportunity because we can’t always welcome a great product like this.