Fallout: New Vegas may be one of the oldest games in the series, but Fallout 5 can certainly learn from its design.
New Vegas often stands above Fallout 3 and Fallout 4., which makes us question what Fallout 5 needs to do to improve on what New Vegas already has.
Fallout: New Vegas is often touted by gamers as the best Fallout title in the series, but Fallout 5 has the potential to go beyond this game. However, that will not be an easy task. Fallout: New Vegas is very popular with the gaming community even with its many bugs, as its plot is extremely well organized.
Fallout: New Vegas’ main quest is one of the most memorable in the series because of its good use of faction system as well as its emphasis on player choice. It is true that Fallout and Fallout 2 also allow players to freely play, but their gameplay is simply not as accessible as in New Vegas. Maybe New Vegas is a shooter, but it’s still much easier to get into than the turn-based mechanics of the older games. Furthermore, in deciding which modern Fallout game has the best story, New Vegas often stands above Fallout 3 and Fallout 4. That leaves us questioning what Fallout 5 needs to do to improve. what has been of New Vegas.
Fallout 5 shouldn’t have bugs that ruin the game
However since Bethesda will definitely release Fallout 5 years from now, it should have the fewest bugs and certainly none that are big enough to break the game.
Getting rid of game-breaking bugs is the right thing to do. Fallout: New Vegas may get a lot of praise for its storytelling elements, but it’s also notorious for its troubling bugs. These range from the usual freezes and crashes of the game to annoying mission bugs that halt the player’s progress until the player has to use some control commands. The reason for this, of course, has to do with its short 18-month development time frame, which is a period that could explain why the game’s state at release was the way it was.
However since Bethesda will definitely release Fallout 5 years from now, it should have the fewest bugs and certainly none that are big enough to break the game. At this point, Bethesda fan gamers are used to minor glitches. After all, modders can easily patch them, but Bethesda should stop relying so much on its modding community and instead work towards releasing a game in the most perfect state that it can. easily makes Fallout 5 a little better than Fallout: New Vegas. Of course, that alone is not enough to replace the reigning game, so we will discuss the next elements.
Inspired by Fallout 4
While Fallout 4 wasn’t exactly a great shooter, it certainly improved the shooter gameplay of Fallout 3 and New Vegas.
Fallout: New Vegas isn’t the best in terms of gunplay and overall combat. Even going on a player’s adventure can be a chore because the game doesn’t have a run button (though there’s a Fallout: New Vegas mod for that). In this respect, Fallout 4 easily surpasses its predecessor. So if you want to improve Fallout 5, Bethesda needs to pay attention to what Fallout 4 got right.
First and foremost is the combat system. While Fallout 4 wasn’t exactly a great shooter, it certainly improved the shooter gameplay of Fallout 3 and New Vegas. Notably, older games didn’t give players the option to aim, and the third-person shooting system was inaccurate due to bad programming. Fallout 4 fixed these issues and also made shooting feel smoother overall. In addition, the game’s enemy attack forms are also more diverse, creating more interesting battles.
In addition to combat mechanics, Fallout 4 also makes many improvements to the franchise’s open world. Visually, Fallout 4 is more vibrant and varied, plus the map has a more dimensional distribution. Different terrains and structures allow for more exciting exploration. Therefore, Fallout 5 must definitely emulate Fallout 4’s combat and gameplay environments, improving them to make the sequel on par with modern games.
It goes without saying that Fallout 5 shouldn’t implement everything from Fallout 4, at least not all of it. For example, the minimalist dialogue system drew mixed reactions from players, especially considering that the Fallout franchise is known for its RPG elements. In this case, it’s probably better for Fallout 5 to copy a dialogue system like Skyrim. The overall staging system is also unstable, though that’s mostly because of Preston’s never-ending quest line, but despite that, it’s still best not to bring that system into the next game. follow.
Implement more role-playing elements in Fallout 5
If Fallout 5 wants to improve on what’s already in New Vegas and surpass it, the most important element is arguably the game’s role-playing element.
Ultimately, it’s not a Fallout game without the role-playing part, and Fallout: New Vegas is a master at making players feel like their choices matter. Fallout 3 and Fallout 4 may have had relatively good stories, but their mission routes simply don’t offer as much freedom to players as New Vegas. Therefore, Fallout 5 needs to enhance the role-playing element if it wants to beat Fallout: New Vegas.
Both Fallout 4 and New Vegas allow players to choose an alliance with a faction. However, Fallout 4 disappointed many people because its multi- faction based ending didn’t really make much of a difference in the end. Perhaps the only exception is The Institute, but the lack of a clear objective has also taken away the trust of this faction. For the most part, whether players sided with the Brotherhood of Steel, Minutemen, or Railroad, they all lead to the same ending of destroying The Institute, just with different flavors, so to speak.
By contrast, Fallout: New Vegas has multiple simultaneous “ends” for the game’s most notable factions and NPCs. This includes the main faction that Courier joins during the main quest, as well as the ending of Rex, Boomers, and more. These late game endings are determined by the player’s popularity or notoriety with the respective factions. This means that all Courier actions, whether it’s killing a random NPC affiliated with a faction or completing a seemingly minor quest, affect the ending to some degree. .
It goes without saying that Fallout 5 should emulate New Vegas’ mission design more than Fallout 4. Unfortunately, Fallout 4 often just gives the illusion of player choice. The main endings of the game and even the small voiceovers scattered throughout the dialogue are guilty of this, as they ultimately lead to the same ending. Honestly, it’s a waste with a story that starts out as gripping as Fallout 4.
But besides that, the upcoming title should allow players to complete missions in different ways. For example, to progress in a quest line, the game should always let the player decide how to get out of a difficult situation or simply use the gun to do the job. This further emphasizes the presence of the player’s freedom in the game. It also makes a player’s investment in certain stats and skills more meaningful.
Overall, if Fallout 5 wants to improve on what’s already in New Vegas and surpass it, the game needs to focus on the points outlined above. However, the most important element is arguably the role-playing element of the game. After all, the Fallout franchise is known for its role-playing games, so Fallout 5 needs to beat New Vegas at what it does best.
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