According to an overseas report by Korean International Radio KBS News, the market size of the domestic game industry in Korea exceeded 20 trillion won for the first time.
According to the 2022 Korea Game White Paper released by the Korea Content Promotion Agency on January 2, 2023, the total revenue of the Korean game industry in 2022 will be 20.9913 trillion won. , an increase of 11.2% over the same period last year, and also surpassed the 20 trillion won mark for the first time.
The games industry’s annual revenue is up 11.2% in 2021, maintaining an uninterrupted upward trajectory since 2013, a report said. Game companies’ revenue surpassed 20 trillion won for the first time.
The Korean game market has a decline.
The local gaming industry has grown steadily over the past decade, but has shown tremendous growth in 2020 as market revenue soars 21.3% due to the Covid-19 pandemic. The agency forecast 2022 revenue to grow 8.61% to 22.7 trillion won.
In 2021, mobile games generated more than half of all domestic game revenue, as has been the case in recent years. Mobile games generated 57.9% of domestic revenue, at 12.2 trillion won. PC revenue was 26.8%, at 5.6 trillion won. PC game revenue will grow 2.4% in 2021 to 1.8 trillion won. For video games, revenue rose 8.6% to 39.6 billion won. PC game sales accounted for 8.8% of the domestic game market, and arcade games were 0.2%.
Korean games are currently ranked 4th in the world.
The global Korean games market revenue will grow 8.7% to $219.8 billion in 2021. South Korea is currently in fourth place, with 7.6% of the global market, behind the United States and China. China and Japan. From a global perspective, the report shows that the world game market size in 2022 is 219,758 billion USD, an increase of 8.7% compared to the same period last year, from first to fourth place is the United States, respectively. 22%), China (20.4%), Japan (10.3%) and Korea (7.6%).
In terms of personnel and employment, the number of people in the Korean game industry in 2022 is 81,856 people, of which 45,262 game production and distribution employees account for 55.3% and 36,594 game distribution employees account for 44.7 %. In terms of platforms, mobile game sales were 12.1483 trillion won, accounting for 57.9% of the total game industry’s sales, followed by computer games with 5.6373 trillion won (26. 6%), console games is 1.0520 trillion won (5%).