Making decisions that affect the game is never simple, Riot Phroxzon – the leader of the League of Legends balance team recently had some sharing with players on this issue.
League of Legends players always have the right to speak up and give suggestions to the Riot team in an effort to balance and stabilize the game. However, Riot Phroxzon admits that sometimes the wrong thoughts of the community are making Riot Games’ work much more difficult.
When scrolling through Riot’s posts on Twitter or Reddit, you can easily come across a series of player feedback on many of the game’s problems. Among them, there are people who are concerned about the balance of the current game, such as Zeri, or a request for a remake of their favorite champion, or want some small change to come to League of Legends. Some people even criticized the “father” of the game because the updated versions did not “please” them.
Up to now, the game has released more than 160 generals and the story of the game’s characters will last forever. Therefore, creating a balanced version of League of Legends that satisfies all players is always a big challenge for the Riot Games team. Because of that, the community “accidentally” creates a lot of pressure on the people who laid the foundation for this game.
Normally, Riot Games always makes timely and right changes to the game. But mistakes are always inevitable, typically in the past time, Sivir, Master Yi or new champion Nilah have a superior win rate compared to the rest (according to Lolalytics.com). Any mistakes made are always tried by Phroxzon’s team to fix and fix as soon as possible.
The community often says that they can make the game better than the way Riot Games is doing right now, but Riot Phroxzon admits people are having misconceptions about the balance of the game.
“I think people are not realizing how difficult it is to design this game. Imagine all the possibilities, transformations for League of Legends updates. We don’t just have to think about them, but we always have to think about them before we do them,” – Riot Phroxzon shared in the latest podcast: “Think about creating an item, you will have to think about the champions. champion and rune table suit it and how to optimize it in the match. That is not to mention the quality of the item, whether it is worth it, the ability to satisfy the player after using it, and how to counter it. All of those factors are things that the community often forgets and doesn’t often see.”
Riot Games always posts their updates very early, and also tests them on the PBE before any changes come to players. The community often likes to shout, but no one can really draw a detailed, complete “path” about any changes that should be made – it is also the hard work that the Riot Games team always has to do. face every day.
“It will be difficult to predict a change ahead of time” – Riot Phroxzon continues to share: “Every change becomes extremely difficult to estimate and calculate. There is a lot of work that needs to be done to balance League of Legends well. They can be changes to items, tweaks to champions’ interactions, or even a champion’s usage rate that can affect that character’s win rate. A popular champion will bring a lot of new players to practice, which will directly affect the overall win rate of this champion. There are a lot of factors that go into determining a change coming to our game.”
Making League of Legends a perfectly balanced game is always an ambition not only of players but also of the Riot Games team itself. Designing and developing this game for 13 years, the “father” of League of Legends never stops thinking about making his “brain child” better and more potential. From a player’s perspective, sometimes we need to understand their great efforts, suppressing their frustrations to have a fun experience in League of Legends.
See also: Will League of Legends still ‘keep fire’ with players after 13 years of development?