It’s been a long time since XCOM 2’s last expansion came out, and I haven’t had the chance to play another strategy game that offers as much fun experience as Marvel’s Midnight Suns.
Marvel’s Midnight Suns opens with our revenge squad being attacked by an army of demons and HYDRA led by Lilith. Although our heroes can defeat many powerful forces in the universe, in the face of supernatural powers such as the magic of the evil female devil, the group gradually proves to be defeated. To be able to protect the safety of the whole earth, the group decided to seek help from an expert in this field and it was none other than Dr. Strange and his student Scarlet Witch. Despite having such a strong reinforcement force, Lilith still proved herself too strong with the strength of the group at that time. That is why Dr. Strange decided to implement a backup plan called the Midnight Suns, a group of superheroes possessing powers associated with supernatural forces regardless of whether it is magic or the power of evil. hope that by combining different types of magic they can overcome some of the power of the other female demon. But that wasn’t enough for the party to revive The Hunter (the player himself), one of Lilith’s most powerful children and the one who defeated her 300 years ago. At this point, everything necessary has been gathered, as long as these superhero groups can work together, everything will be resolved. But if everything worked so smoothly, we wouldn’t have Marvel’s Midnight Suns to play. While the plot of the game besides many main activities to fight against the forces of HYDRA and the demons, our superheroes also have to deal with many internal problems. At the time of the event in the game, the Avenger team successfully defeated countless powerful enemies such as Ultron, Galactus, Thanos, …. so it’s quite difficult for them to work with young members with a bit of a rebellious impulse. On the Midnight Sun side, they see seasoned superheroes as nuisances who always just babble and rely on high technology to get things done. Indeed, this type of narration is not new at all, even appearing a lot in Marvel’s works and other games, but Firaxis Games has been very clever in taking advantage of this theme to create many moments. Memorable moments between superheroes stretch throughout the main story of the game.
The combat system of Marvel’s Midnight Suns at first glance looks quite similar to XCOM with you guiding the superheroes to choose where to attack, when to attack, and even when to defend to defeat the enemy in missions. The most effective way. But unlike the elite soldiers in Xcom, our superheroes always hit the target, making this feel a lot safer, stronger and less stressful than the senior game. . But do not rush to think that it will be easier for you to strategize in Marvel’s Midnight Suns, so for the percentage credit system in each attack, you will have to use the cards to control the activities of the superheroes. hero. So even if all of your attacks and skills hit the target, you still don’t know what your next move will be, so it’s best to plan carefully. In some cases, if you don’t get the cards you want, don’t be discouraged because similar to other superhero movies you can completely command the characters to use objects around. Make a weapon and this action costs no turns. One thing I really like about this game is that besides just focusing on dealing temporary damage, you can completely plan to put enemies close together and then use powerful thrusts to make them stronger. collide with each other or surrounding obstacles, thereby optimizing the effectiveness of the attack. In my personal assessment of the attacks and the heroes in the game, there is no one who is a waste, but have you built the appropriate squad yet plus have you been lucky enough in the last game screen? only or not.
Talking about superheroes Marvel’s Midnight Suns gives you a picture that is both quantitative and qualitative. They have very well balanced the acting ground, the roles of the superheroes and their skills. Then depending on the mission, you will bring different formations for example missions that need to hit quickly to win quickly or destroy my target or bring Ghost Rider when he has a lot of damage attacks. high, but sometimes to the detriment of the hero himself. As for slower missions or rescue missions, I usually prefer Captain Marvel because she possesses many skills to create shields, attracting fire to her. Just like that for each mission, terrain, I found many different ways to use the characters that the game provides, leading to even 4-5 hours, but I don’t feel the game repeats too much. Besides, the game also has many different features to force players to change their formation, that is, when a hero takes too much damage in one or more missions, he needs to take a break. But don’t worry that he will miss the level because the game also has an auto level mechanism to ensure that the characters always meet the minimum requirements for the following tasks.
Gameplay is very good, but there are still many reasons why Marvel’s Midnight Suns has not reached the level of a masterpiece, including the fact that the character model in the game seems quite rough, the emotional expression is not too clear. I don’t know if the game uses Denuvo or because of bad optimization, but sometimes frame drops still happen often. The sound is quite good, I think the characters are voiced clearly with many emotional frames, the sound effects are also good enough to create a fast-paced atmosphere for the missions. Overall, for a fan of turn-based strategy games and XCOM, I think this is a good game worth experiencing.