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MMO game genre will be revived

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The US MMO game market is estimated at $5.8 billion, while China is forecast to grow at a CAGR of 12.6%.

Massively multiplayer online games (MMOGs or more commonly MMOs) are online video games with large numbers of players, often hundreds or thousands, on the same server. MMOs usually have an open world. You can experience these games on most network-capable platforms including PCs, consoles, and mobile devices.

MMOs allow players to cooperate and compete with each other on a large scale and sometimes interact with people around the world. They include a variety of play styles, representing many genres of video games. The latest Research and Markets report estimates that the MMO game market will reach $38.8 billion by 2027. This segment market is estimated to reach $21.3 billion in 2020 before COVID-19. This category is projected to grow at a CAGR of 9% during the analyzed period 2020-2027.

MMO games are on the rise again.

MMO games are on the rise again.

MMOG in the US is estimated to be worth $5.8 billion by 2020. China, the world’s second-largest economy, is projected to reach a projected market size of $8.2 billion by 2027. at a CAGR of 12.6% for the analyzed period 2020 to 2027.

Among other notable geographic markets are Japan and Canada, each of which is forecast to grow at 5.6% and 7.6% respectively during 2020-2027. In Europe, Germany is forecast to grow at a CAGR of around 6.7%. The report also forecasts the real-time strategy (RTS) gaming markets which account for a combined market size of $2.9 billion in 2020 to reach a projected size of $4.4 billion by the end of the year. the end of the analysis period.

The most popular MMOG and the subgenre that pioneered the genre is the massively multiplayer online role-playing game (MMORPG), which derives from adventure games like Rogue and Dungeon on the PDP-10. These games predated the commercial and Internet gaming industry, but still have their appeal today.

Kesmai’s multiplayer plane combat simulation game Air Warrior on the online service GEnie made its debut in 1986. Kesmai later added 3D graphics to the game and it was the first 3D MMO. Commercial MMORPGs were adopted in the late 1980s and early 1990s. The genre was pioneered by the GemStone series on GEnie, also created by Kesmai, and Neverwinter Nights, the first game with graphics to debut on AOL in 1991.

As video game developers applied the idea of ​​MMOG to video game genres, new acronyms began to develop, such as MMORTS. MMOG emerged as a generic term for this growing type of game.

Game graphics are increasingly upgraded.

Game graphics are increasingly upgraded.

The launch of The Realm Online, Meridian 59 (first 3D MMORPG), Castle Infinity (first kid-oriented MMORPG), Ultima Online, Underlight and EverQuest in the late 1990s popularized the MMORPG genre. Advances in technology meant that Neverwinter Nights in 1991 was limited to 50 concurrent players (this had increased to 500 in 1995), by 2000 countless MMORPGs had served thousands of players.

Although the genre focuses on multiplayer games, AI-driven characters are still very popular. NPCs and mobs give quests or play typical roles in MMORPGs. AI-driven characters are uncommon in action-based MMOGs. Science fiction is also a popular theme including games like Mankind, Anarchy Online, Eve Online, Star Wars Galaxies, and The Matrix Online.

MMOG emerged strongly from the gaming community, becoming mainstream in December 2003 with an analysis in the Financial Times measuring the value of virtual assets in the then-largest MMOG EverQuest, yielding an average GDP per capita is $2,266. This could make EverQuest’s virtual world the 77th richest country on par with Croatia, Ecuador, Tunisia or Vietnam.

World of Warcraft is a popular MMOG with 8-9 million monthly subscribers worldwide. The Wrath of the Lich King expansion brought it to 9 million subscribers in 2010, being the most popular Western MMOG title. In 2008, Western consumer spending on World of Warcraft accounted for 58% of the registered MMOG market share in 2009.

Tags: Game

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