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Rogue Games officially switched to working 4 days a week

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The company’s chief executive officer Rogue Games says the change is “important” to employees’ lives.

Video game publisher Rogue Games will switch to a 4-day fixed work week this September. Company CEO Matt Casamassina confirmed that Friday employees will be permanently off.

The official announcement was made on LinkedIn by CEO and co-founder Matt Casamassina. “Certainly there will be some minor turbulence during the initial throttling, but we think we can sort it out in ways that ensure progress for our developers, our business partners,” said Casamassina. speak.

Rogue Games applies a working time of 4 days/week from next month.

Rogue Games applies a working time of 4 days/week from next month.

Video game publisher Rogue Games has long wanted to change work schedules and employees so they don’t have to work overtime.

In recent years, the game industry has been changing the conditions for the better. Some companies offer teleworking or hybrid office services; Others choose a 4-day working week like Rogue Games, which started in September.

Rogue Games CEO and co-founder Matt Casamassina explains their vision for this new working mechanism. The company firmly believes it will still “make sure there is no distance between employees and management, business partners or customers”.

“I hope that this will encourage employees to be more productive and more focused,” added Matt. Before Rogue Games, many companies such as Armor Games, Fingersoft, Games, Hutch Games and Blackbird Interactive began experimenting with this working model.

Rogue Games was founded by game industry veterans Mike DeLaet and Matt Casamassina in 2018. The US-based studio bills itself as a new game company. The studio’s portfolio includes games like Oz: Broken Kingdom, Sociable Soccer, Wild Life: Puzzle Story, Hexaflip: The Action Puzzler, Super Impossible Road and many more.

Tags: Game

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