Summary
Later installments in Sword Art Online move away from Aincrad, which disappoints some fans who were only interested in that world. Each subsequent world builds on the previous ones, providing a different perspective and improving the storytelling. Underworld introduces new elements and dynamics not possible in Aincrad, enhancing the overall Sword Art Online experience.
Critics Online Sword Artlater installments may not like them because they move the story away from the only story they were originally interested in – Aincrad. For them, each subsequent world that does not return is worse than the previous one. However, by the time Sword Art Online reached Underworld in the Alicization Arc, not only had things improved four times over, but they had all built upon each other and looked at the same characteristics from a different perspective. a way that would have been impossible if the story had remained in Aincrad.
In the Fairy Dance Arc, Alfheim Online (ALO) improved the whole situation that SAO creator Akihiko Kayaba forced on the original 10,000 players by making Kirito much more personal. Kayaba had not targeted Kirito – or Asuma – from the beginning. The two only formed that strange bond after extenuating circumstances. However, ALO’s Nobuyuki Sugou’s actions were very personal, and he even tried to overcome the risk of death by promising to double torture Asuma for life, in real life and in game. Meanwhile, Gun Gale Online (GGO) is the perfect sequel because it brings the Laughing Coffin members of SAO into a new setting that flips the way players die in the game.
The impressive events of the Underworld cannot happen in Sword Art Online’s Aincrad
Created by A-1 Pictures, based on the original novel by Reki Kawahara
Then, Arc Alicization’s “Underworld” did something different from the overall anime adaptation of the original novel by writer Reki Kawahara and illustrator abec. Up until that point, the first three seasons were about how sick individuals took advantage of the players in the game to exercise complete control over them in different ways. Kayaba would never get personal like Sugou did, which justifies ALO, and the Laughing Coffin members wouldn’t be able to kill like they did in GGO because they can’t actually commit murder in the game. play, but can log in. Go out and kill players in real life. In the Alicization Arc, the villains use Underworld as a means to make the real world a better place by replacing real-life soldiers with game characters. Furthermore, the creation of Underworld also relied on reusing a machine that was introduced in SAO’s third season in ALO.
In the game Underworld, the Alicization Arc revisited certain elements of Aincrad in a similar setting by giving them a whole new spin that wouldn’t have been possible in SAO. SAO’s gameplay is largely game-based with strict rules and a specific power system that simulates regular RPGs. However, Underworld added more lifelike dynamics to its gameplay for more similarities to other anime characters that did not take place in the game. In other words, characters can “break” the usual RPG system of Underworld if they trust their weapons or have a strong enough will to power their blades. For example, the strength of a character named Volo stems from the burden of his lineage. This would never be possible in Aincrad. Then, just like how Kirito used the skills he learned in GGO to overpower opponents in ALO, Kirito actually uses Aincrad skills in the god-like and unstoppable Underworld there, because they come from another game. This move obviously wouldn’t be possible if Kirito remained in Aincrad as he would only use skills from there.
Sword Art Online was too repetitive before ALO
It’s understandable why fans are attached to Aincrad, and their steadfast loyalty to that world is a testament to how well it’s written. However, each installment takes the story to new worlds allowing Sword Art Online to explore new types of conflicts more easily and effectively, foreseeing various disastrous consequences if the heroes lose and create different combinations of similar concepts through combining elements from one world. into others. In this way, Underworld has greatly improved ALO, GGO and most especially Sword Art Online’s Aincrad.
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