Faker, Keria and all T1 leadership members do not accept the way the tournament organizers work.
The moment T1 members “comedy” on the stage of LOL Park because they do not know what is happening during the pause game
T1 is filing a public protest against Riot Korea after the drama caused an error against Hanwha Life Esports last night (July 13) within the framework of Week 5 of the LCK Summer 2022 group stage. Accordingly, T1’s jungler, Oner, encountered a bug that allowed the Smite Summoner Spell to reset faster than default. Thanks to that, Oner continuously invaded and robbed many jungle camps on the HLE side.
According to T1’s press release, Oner mentioned the incident but the referee continued the game because he did not consider it a serious issue. A few minutes later, HLE officially reported the error and the BTC side paused to reassess before replaying the game.
It is worth mentioning that the game was halted at 07:27 – when T1 had just won a 4,000 gold lead in the bot lane and Kalista in Gumayusi’s hand had all five kills for the team. The Punishment error caused BTC to take 30 minutes to make a decision to remake and mean that all advantages of T1 were gone. The game was refreshed and Gumayusi got his First Kill again and scored a total of five kills. But instead of just the first few minutes of the game, T1’s AD carry reached KDA 5/0/3 after 30 minutes of fighting with HLE.
Before game 3, game 2 between T1 vs HLE also had the error of Gumayusi’s Recombination Gem. Specifically, in the sub-branch, Gumayusi brought Approach Velocity, but somehow the in-game system changed to Magic Footsteps. During the first Return, T1’s ADC tried to buy Boots but couldn’t and reported the status quo to the referee. After 10 seconds, BTC proceeded to pause but still let the match continue without Chrono-break or remake at all.
The inconsistency in BTC’s handling of up to two errors was the main reason why T1 and the players could not feel satisfied even though they won the final. “In the process, both T1 and HLE, not to mention the fans, suffered. We hope to work with our partners at LCK to improve the system so that the same mistakes are not repeated and there will be a more efficient process.
After the game, Faker bluntly spoke out in an interview with the media: “During the Spring Split, including today, the pauses in troubleshooting were resolved more slowly than reported. often. Unfortunately the game was affected by that. As for today, we used to have five kills. Whatever the reason, we still have to get it done. As an esports player, this sucks. I think this is an unfortunate result that devalues esports in the eyes of fans.”
“We had a huge advantage, but it was confusing because we suddenly stopped the game,” said Keria, T1 support. “I was waiting for the settlement when suddenly the referee rewinded the clock to the situation five minutes ago without giving any explanation. We asked why (but were not answered), really confused and bewildered because we had to start over without being given a good reason.”
At dawn this morning (July 14), Riot Korea also issued a long press release to summarize all the events that happened between T1 vs HLE. “The LCK aims to become more adept at running the tournament. We deeply apologize to all the players and coaching staff of the two teams, as well as to online and live viewers at LOL Park.
“It is true that we did not explain it properly during the pause. We apologize to T1 and the team leaders, who must have been confused by the situation. We intend to added to the tournament operating guidelines to prevent this from happening in the future.”