A lot of DTCL Masters are spamming the Jinx reroll lineup with the Inspiration Core in patch 13.8. Not only strong but also very easy to play.
Riot Games has a very strong buff for Jinx in DTCL version 13.8 with the purpose of helping this unit break through late, not just increase the system and def blood anymore.
The above adjustment quickly proved effective with Jinx being frequently selected as the mainstay, especially when there were Hung Phan Carry Core help compete fairly with many other squads.
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Guide to deploying the squad
The condition to build a squad is to have a Super Beast frame early to accumulate effect points and especially Jinx’s Carry Core in round 2-1. After that, the player will go up with a frame of 3 Super Beasts mixed with other races/systems.
In the first stage, you need to accumulate money and def good health, then regularly level up to level 6 (round 3-2) and slowroll. The ideal frame now consists of 5 Super Beasts with Jinx and Vayne dealing damage from the backline and clamping more Guards/Gladiators to increase the rigidity of the frontline.
Level up only when you have a 3-star Jinx. In addition, Riven also needs 3 stars (2nd priority). Up 7,8 and then add 4 gold pieces like Miss Fortune or Garen for optimal squad strength.
Squad at level 8: Jinx, Nasus, Riven, Vayne, Miss Fortune, Ekko, Garen, Kai’Sa.
Jinx: Hand of Justice, Counterattack Mace, Gem Gauntlet
Riven: equip any tank.
Besides Jinx’s Hung Phan, players also need to optimize the Cores related to Super Beasts to be able to combine more easily for the late game.
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