The players participating in the SEA DTCL 8.5 qualifiers are very “addicted” to the Yasuo Wind of Wandering squad, the top 1 in the palm of their hand.
One of the ‘garbage dumps’ that scares people in the SEA DTCL 8.5 qualifier is Yasuo The Wind Of Travelers. So how special is this squad and how to deploy it?
Yasuo owns a new Carry Core, Wind of the Wanderer, which increases the impact of the vortex by 20% as well as ‘smarts’ the mechanism of using this piece.

The condition is that Yasuo is 3-star, even if there is no standard equipment, this squad is still able to help players reach the top thanks to the blows to defeat the main force in the blink of an eye. Or not, this unit also ‘locks’ the resistance line and clears the board in just about 10 seconds of fierce fighting.
>> MORE: DTCL: Yasuo’s Carry Core – The Wanderer’s Wind suddenly heats up, used to counter the enemy team with long arms

Deployment Guide
Condition: Have Wanderer’s Wind Upgrade Core to maximize the effectiveness of the squad.
The way to build is no different from Yasuo slowroll in the previous season. Players prioritize ‘slow roll’ Yasuo and Superman units with the aim of optimizing damage for this champion. The important thing to do at the beginning of the game is to keep blood, the most effective frame will be Duel with Yasuo coming out early. Then go to level 6 and start slow roll.
When 3-star Yasuo and 3-star Superman units appear, give priority to leveling up to clamp Duel or Alistar, Viego or 5 gold units to increase control for the squad to complete the game.

Select equipment
Yasuo’s combo ‘statement’ includes Gemstone Gloves (required), Blood Sword, Colossal Power/Mercury Cloak. Or choose to upgrade the Gemstone to Yasuo ‘one shot, one kill’ the enemy.
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