Mechanized Jax + Hacker is a variant that delivers unfathomable effectiveness in DTCL 13.4. Let’s discover together with MGN.vn now!
Hackers are a team with a very simple implementation: Raid the enemy by carrying a single carry behind the enemy line. With the advantage of flexibility when building a squad, the players can comfortably ‘test’ many lesson plans to climb the DTCL rank effectively.
And right in this article, MGN.vn will introduce to readers an extremely ‘genuine’ variant of Hacker, named Jax Mechanized + Hacker.
Quickly rolling 3 stars is a must for Jax to succeed in the current meta. Reality shows, 3-star Jax is ‘intop like a meal’ and deserves to be experienced by players.
Not many players keep Jax because this unit has been nerfed in the last few versions, moreover, the Jax Gladiator variant is too weak to be ‘spam’ like before. In turn, the interactions with Jax Than Giap have improved a lot, so the ‘winrate’ of this post has increased by 15% compared to the last 13.3 version.
>> MORE: TFT: Looking back at the ‘genuine – top’ squads of the North American champion Setsuko
Guide to deploying the squad
The way to build Jax Hacker is quite intuitive, including: 2 Hackers (Zoe, Leblanc) + Jax + 2 Divine Armor sacrifice. The rest, the player is free to add Clans/Support systems, tanks, or high-class generals.
Similar to playing Assassin in previous seasons, the most important thing when lining up is to drag every unit to the bottom row. This will help all of your champions step up and through that for Jax to ‘knock off’ the opponent, the other side will shrink to hide the key.
A relatively annoying ‘bug game’ that players can take advantage of: Currently, if you jump over the opponent’s house to fight, the enemy team will not step up, but only fight at your house. Take advantage to break their clustering position! But this is a 50/50 tip, if fixed it is possible that Jax the Hacker can step up to a tier S lineup.
Jax will be given priority to press Hacker, other generals will press Gladiator or press ADMIN (good effect).
In case there is a Guard Seal and too many players play physical damage, replace Vi with another Guard to get 4 Guards
Because of the large number of Rage Blades and Cannons, it is preferable to play the losing streak to accumulate money and select equipment in advance while still keeping the necessary units in the queue to exchange cards when enough items are available. Players will have a strong wave at 3-2 to upgrade them in good condition, but for now, def at all costs.
Round 3-2, level 6 roll to keep the table, if you don’t change cards in time, you can roll at 3-1 so that Jax appears first in time for the Hero Core selection round. 4 Gladiators + 3 Mecha is the team that def blood, then roll until Jax has 2 stars.
Continue to level 7, add 1 unit of any ADMIN/Threat. Usually, Jax has been able to get 3 items, now 8 without fear of losing too much blood. In certain bets, it is also possible to cut to 3 Gladiators and add Hackers.
Roll Jax 3 stars at lv7 is a common mistake, this only makes sense if Jax appears a lot. Otherwise, level 8 is a good time for the team – this comp, players will try to hit that mark in round 4-5 (or 5-1) and then roll all the way down there.
Players at 5-1 already have quite a lot of 3 money near 3 stars. roll all the way down each round to find 3 star Jax and Riven, keep the Threats strong and cut Gladiator down to 2.
Choose Hero Core
Second Wind, The Hunt, Inlaid with Gems, Ascension, Viewfinder.
Guide to placing champions
Units dragged by Hecarim always jump to 1 of the 2 adjacent tiles, so place it so that Jax jumps into an empty slot in the opponent’s fourth row, because at that time, Jax will always hit the champion in the last row. Jax has a high chance of turning to tank if he is left in the third row.
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