Alan Wake 2 director Sam Lake noted that the game is a ‘monster’ and will be the largest scale Remedy Entertainment has ever written.
Last year at The Game Awards, gamers got to see some announcements about upcoming community favorite video games from some of their most beloved studios. One particularly stormy announcement was the reveal of Alan Wake 2, the sequel to the critically acclaimed third-person action-adventure game from Remedy Entertainment. Many gamers have always wished that a sequel to this cult 2010 classic would be made, and finally Remedy Entertainment has actually announced they will be returning to Bright Falls in 2023 with Alan Wake 2.
Since its reveal, Remedy Entertainment has shared small details about the game’s development and what gamers should expect for this sequel. Concept paintings for Alan Wake 2, the original actors from the first game who will reprise their roles, and even smaller details like the M rating have all been announced. Director Sam Lake has been quite open about these details, and even shared a bit about the game’s plot, calling it a “monster”.
This statement comes from one of Sam Lake’s latest tweets, giving the gaming community an update on how the plot of Alan Wake 2 is progressing. He posted a photo with lead author Clay Murphy, stating that the current number of manuscript pages is more than any other project the studio has worked on before. This implies that the plot will be longer than the first game or have a lot of dialogue throughout the game.
Sam Lake noted that the story writing phase isn’t even complete yet, but the company will take a short break over the summer and then resume writing. Sam Lake also noted that filming with the cast of Alan Wake 2 is also underway, though it’s not clear how far it has come at this stage.
With the huge amount of plot pages and previous comments from Remedy Entertainment, it’s clear that there’s a lot for the gaming community to get excited about this sequel. Alan Wake 2 is arguably one of the studio’s “best looking games” and is looking to capitalize on this by releasing it on modern consoles and PCs. The game will also use the Norightlight Engine, which is the same engine as the studio’s last released Control title.