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Why is Final Fantasy 16 not in the turn-based genre?

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The makers of Final Fantasy 16 explain why the game chose the action genre over turn-based strategy.

Final Fantasy 16

The game’s fighting style has always been a bit controversial in the gaming community, with longtime fans always disparaging the series’ change from turn-based combat to action gameplay over the years. recently.

One of the most anticipated titles for Square Enix fans in 2023 is the main sequel to the company’s iconic long-running JRPG series, Final Fantasy 16. Lots of game news. has been revealed over the past few months, giving fans an in-depth look at the title. The latest presentation of Final Fantasy 16 at State of Play also highlighted several features, such as Eikon summoning, storyline, combat, etc.

The game’s fighting style has always been a bit controversial in the gaming community, with longtime fans always disparaging the series’ change from turn-based combat to action gameplay over the years. recently. The last major Final Fantasy game to use a turn-based system was Final Fantasy 10 in 2001, with all subsequent major games being mostly about action role-playing. Final Fantasy 16 producer Naoki Yoshida discussed the divide between action and turn-based fans, and why the new game chose the action genre.

In an interview with Famitsu, Yoshida explained that his team had to “reassess” audiences as to whether Final Fantasy 16 would appeal to them. He notes that he comes from an older generation of gamers, who have grown up with turn-based and command-and-play RPGs that make them a compelling role-playing experience. He admits that some members of the younger generation, especially those who don’t usually play role-playing games, won’t find choosing commands and engaging in turn-based combat appealing.

Yoshida also said that it’s possible that the next game after Final Fantasy 16 could revert to a turn-based or even open-world system.

Yoshida explained this generational divide has only increased with the advent of advanced console technology, which has seen a push towards action mechanics in RPGs rather than turn-based games like Final Fantasy. , because actions performed without commands will make the gameplay system extremely convenient and easy. He added that this is not an argument about which genre is better or worse, but these are purely based on player preference and age.

Yoshida noted that he still enjoys turn-based RPGs and wants to continue developing them, but also focuses on Final Fantasy 16’s sales and its impact. He also mentioned why Final Fantasy 16 lacks an open world, where he said that he and his team could take 15 years to develop if the game goes that way. Yoshida also said that it is possible that the next game after Final Fantasy 16 will return to a turn-based or even open-world system, but that Final Fantasy 16 is in development that is in his current vision. that.

See also: You Will Die Here Tonight – New survival horror game inspired by the classic Resident Evil but more unique and attractive

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