A lot of major tweaks will be released by Riot Games in the upcoming big update.
The first major update is that the Elemental Map system will officially appear in every match at Summoner’s Rift, including in ranked. The Elemental Map will bring many big changes to each match, changing the map right after the first dragon slaying team.
Fire Dragon: Burns grass and destroys walls. Earth Dragon: Causes walls and terrain to rise above the ground. Water Dragon: Grass Bushes and Healing Fruits grow when the river rises.
In addition, update 3.3 also brings changes in the dragon buff power community, making dragons extremely difficult to ignore in the early game.
Dragon Hunter: The more elemental dragons you kill, the stronger the elemental dragon buff!
Fire Dragon: 4/8/12% Attack Power and Ability Power of Earth Dragon: 6+3%/12+6%/18+9% Water Dragon Armor & Magic Resistance: 3/6/9% Ratio Lost Heal
Damaging enemies burns them for 60 true damage per second for 3 seconds. When dealing damage by skill, champion’s attack or Elder Dragon’s fire to enemies below 15% health, immediately finish them off.
This finisher ignores shields but won’t affect invulnerable or invulnerable targets.
The turret shields will be more, which means that the laning phase will be longer and there will be no longer a strategy of crowding to destroy a turret early.
All turrets have shields => only outer turrets have shields Shield duration: Permanent => from the beginning of the game to 6 minutes 30 seconds Number of layers of shields: 3 shields per turret => 5 shields per turret : Outer turrets gain defensive armor based on remaining health. When health falls below 100/80/60/40/0%, turrets gain 40/80/160/240 Armor/Magic Resist.
While the turret has a turret shield, if there are many enemy champions around, the turret will gain extra resistance
2 champions: 10 Armor and Magic Resist 3 champions: 50 Armor and Magic Resist 4 champions: 150 Armor and Magic Resist 5 champions: 250 Armor and Magic Resist
Change ward attachment: Using an accessory will cause other wards plugged by the accessory to disappear. For example, using red eyes will make pink and yellow eyes disappear.
Overusing magic transfer gives too many advantages, especially in the late game when it is possible to return and change magic to Teleport to return to the battlefield immediately. Therefore, from now on, changing the magic will have to have a cooldown, but no longer can be used immediately.
Magic Swap Cooldown: After swapping, the new Magic will be placed on a cooldown. Where, the cooldown will be the greater of the time between: 20% of the maximum magic cooldown and 100% of the current cooldown (if the player has used it before and is still on it). cooldown).
With the above changes, the laning time will certainly be much longer due to the higher rigidity of the turrets in the early game. However, from 6 minutes 30 seconds onwards, the outer turret will be extremely fragile and therefore will almost certainly progress to the mid-game macro phase immediately. Along with changes to the turrets, vision, map, and elemental dragons are a series of champion and ultimate balance tweaks that can be viewed in full here. Update 3.3 will bring a breath of fresh air to the current meta of the game.
Update 3.3 is here, along with a new ranked season, a bunch of skins, and the climax of the Star Guardians event. Let’s prepare mentally and expect a lot of changes in the meta in this patch 3.3.