Equipping blood def is an important condition for players to have the opportunity to advance to the later stages of the match in DTCL version 13.10.
Resistance equipment
One of the ideal choices to defy early game blood is Giant Belt. The reason is that most of the starting comps (round 2-1 to round 3-2) have very little damage, so winning must have a thick health bar or at least limit the number of HP drops to a minimum.
In version 13.10 of DTCL, the 3-item def health set has a good selection rate (about 57.8%) including Fire Cloak, Warmog Blood Armor and Atonement Chain. In particular, players are most “loved” by the Fire Cloak because they can both damage and withstand on the front lines very effectively. In addition, when facing spell formations, you can also consider the Chain of Atonement because it reduces AOE damage by up to 25%.

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Damage equipment
If you have locked the squad early, then match the main champion’s items. In the first selection round, priority is given to the Oversized Staff and Wooden Bow to complete the equipment as soon as possible.
In version 13.10 of DTCL, the two items with the most stable pick rate include Hextech Gun Sword and Blue Bow. If it is a physical carry, pairing the Blue Bow because its Split effect will help players easily defeat the target quickly, especially against the enemy squad. On the other hand, just match Gun Sword because this is an item that any carry type can be used well.

Equipment ‘fire fighting’
We don’t always get what we want. Therefore, it is necessary to prepare a backup plan to effectively def blood. At this time, the Thieves’ Gloves, the Zz’rot Channel and the Stone Armor Animal are reasonable choices.
Specifically, the Gloves of Thieves helps to ‘hack full slots’ for a champion at the beginning of the game to create an advantage in equipment; Zz’rot Passage and Stone Armored Beast are two pretty good early game defense items thanks to the effects it brings. But it should be noted that they will be weak at the end of the game, so they have to add more equipment to stabilize the squad.

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