Just a small mistake when using these Seals / Systems is enough to make DTCL players have to ‘hate’ in the current version.
Seal of Divine Armor
The strength of the Than Giap race is the ability to push a carry to the extreme. But the trade-off condition is to sacrifice the 2 closest generals of the clan to buff the stats of the selected champion. Therefore, the ‘victims’ are usually the pieces that don’t hold the item.
Players can reach 5 champions and choose the key they want to buff with Seal of Divine Armor but if you choose the wrong carry, the location of the units, the Than Giap Seal will ‘boil’ and lose a few strong pieces on the chessboard. Therefore, to avoid squeezing the team, you must really focus on the arrangement of the squad.

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Seal of Punishment
Plagiarism is a strong ‘dignified’ play in TFT and it is easy to make players fly early. The amount of resources that this race brings is often used to ‘spin cards’ to another squad in the late game.
Ironically, everyone is ‘passionate’ about activating the effect when there is Seal of Punishment, the result is hatred when losing because General Dao Chich occupies the slot in the squad but does not bring practical effect. So, be careful when using it!

Key Seal
In theory, players will quickly reach the milestone of 4 generals with the Key Seal, possessing a huge amount of damage to clear the opponent. But the reality is not so simple, the power of this seal is not too great or conversely, it is easy to squeeze the team’s dmg.
The reason is that the Key can only finish the target when there are 1 or 4 champions. Meanwhile Key Seal sometimes causes the player to own the 2-3 unit mark so this effect cannot be activated. Therefore, players should only use it in the late game when they have enough champions to activate the highest power.

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