A heated controversy broke out in the gaming community whose main topic was the discussion of the wooden crates appearing in the Resident Evil 4 Remake game.
After Capcom released the Chainsaw demo for Resident Evil 4 Remake recently, a heated debate between some gamers and game developers took place, and the cause of this debate, is because of the wooden crates appear in the game.

More specifically, in the Resident Evil series, smashing wooden crates to collect useful items is already a familiar element. In Resident Evil 4 Remake, these wooden crates are marked with a yellow X, and it became a topic of discussion after the FPSthetics Twitter account decried the somewhat boring design.
This user argued that adorning breakables with yellow dashes made the game’s environment lose its naturalness and realism. This person even thinks that this design somewhat “despise” the intelligence of the player. This is an argument that many people agree with.

On the other hand, there are also some opinions that this design is necessary, because there have been many cases in some games where the design environment is too realistic, leading to players missing the game. important items and opportunities that force them to return. Or you can’t find your way if the hint is too obscure.
More specifically, an indie game developer who was involved in the Signalis game shared:

“Elden Ring even has an NPC telling you where to go, but many people still miss it, and then criticize that this game has no guide.”
Another user also shared about their experience with this topic, known this user from Chet Faliszek, who is a writer for titles like Half-Life, Portal, and Left 4 Dead:

“You can tell that this guy hasn’t seen the trial process before…
It was quite interesting that I had the opportunity to witness the map making process of Left 4 Dead. In the end, they (the programmers) got bored and decided to put up a safe room sign, with an arrow pointing to it.”
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And finally that is the share of Dai D, a Vietnamese game developer who has worked for Microsoft and Ubisoft.

“One is to design it like this (paint the barrel yellow), the other is to let it ‘glow.’ And I promise people always, when the developers go through the playtest phase, a lot of people actually omitted environmental objects designed to be realistic.
Unless you want to walk into a room and see an arrow pointing straight at a wooden crate that says “This has items to pick up,” then get used to putting some yellow paint on it.”
After all, what makes many people who criticize this design do not understand, is that playing games, seeing which objects are destructible in the environment is actually a small skill, and the game Which will probably be many people’s first gaming experience.
Therefore, the fact that developers try to make objects breakable in outstanding environments can hardly be considered a bad thing, especially when the graphics of today’s games are higher and the environments are designed more and more. more detailed, and objects in the environment (prop) become denser and denser. Marking these yellow wooden crates is like painting red gas tanks exploding in games.
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