Multiplayer games have been dominating the gaming world in recent years. Although it is difficult to achieve big titles like God of War, Baldur's Gate 3 or Elden Ring and most recently Black Myth: Wukong, games like Overwatch 2 or LMHT still maintain a large number of players. And the wave of launching more Multiplayer games shows no signs of stopping. However, it should be remembered that there are also many projects in this genre that have failed miserably and closed down quickly.
Concord
The FPS hero shooter Concord was considered a blockbuster by Sony and was heavily advertised. However, it failed right from the trial version with a small number of players. Inspired by Apex Legends with fast-paced matches, and backed by a powerful publisher like Sony, Concord only lasted less than two weeks after its official release date before being removed and refunded to players.
Concord’s problems were too many, so many that few people cared about it after its release, and simply reading the reviews was enough to give up on the game. The price was too high while many competitors launched for free, and the release date coincided with Black Myth: Wukong, Concord had too many things to fail.
Marvel Heroes Omega
On paper, a massively multiplayer online experience with over 100 heroes pulled straight from the pages of Marvel Comics should be a solid game project. Marvel Heroes Omega follows that formula, but it still falls flat.
The game used multiplayer RPG mechanics with different scenarios and was even noted for its adherence to the Marvel characters. But then, with too many missed updates and changes in development personnel, Disney announced that it was cutting ties with developer Gazillion Entertainment and the entire game was shut down in November of the same year. In fact, Marvel Heroes Omega lasted only 6 months.
Overkill’s The Walking Dead
Given the immense popularity of The Walking Dead games, it was quite possible for a developer to build a shooter project set in the series' gruesome world. That's exactly what Overkill Software sought to do when it announced the project in August 2014, hoping to create a game in the mold of the successful Payday series.
Walking Dead creator Robert Kirkman was involved in the creative process and gave the studio feedback on how best to handle his brainchild. A steady stream of cinematic trailers built up the hype, with the promise of a game that would mirror the brutal, gritty world of the TV show. What gamers got was a title in an already crowded zombie game market, with frustrating mechanics. The game flopped upon release, shutting down in February 2019 after a lifespan of about four months.